Jeff Lipsky is Filthy Fluno. The painter and Tyngsboro resident has gone beyond the bounds of his Lowell studio to create an artistic alter ego in Second Life. An outsider in the art industry, Lipsky-Fluno created an insider identity for himself online, resulting in thousands of dollars of real sales from virtual contacts. Second Life has not only affected Lipsky's balance sheets, it's also created new techniques for him: he projects scenes from Second Life onto his studio walls, then paints or draws. And in addition to creating in Second Life, Lipsky owns a virtual island, Artopolis, which he's partitioned the into studio space for other artists blending the line between real and virtual. It seems that Second Life doesn't just help sell art—it changes how it's created and appreciated, too. The computer becomes a canvas. Artists are no longer limited to the physical. The gallery world pales in importance—or goes virtual. Barriers to entry are reduced. As the NYT asks, "Is it possible that by simulating an edgy, superconfident art star that you, too, could become one?"
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